TRANSFORMING METRO RIDES INTO REWARDING ADVENTURES

TRANSFORMING METRO RIDES INTO REWARDING ADVENTURES

A live quiz app that makes metro rides more rewarding than rideshare alternatives. Increased usage by 64% and achieved 40% viral referral through strategic game mechanics and behavioral psychology.

Role:

Role:

Product Design, UX Research

Focus

Focus

Engagement Design, Gamification

Timeline

6 Months+

01

01

01

CHALLENGE

CHALLENGE

CHALLENGE

The Sustainability Paradox:

The Sustainability Paradox:

Cities invest billions in metro infrastructure to reduce carbon emissions and traffic congestion. But when commuters choose convenience over sustainability, those empty metro seats represent more than lost revenue—they're missed opportunities for behavioral change.

Cities invest billions in metro infrastructure to reduce carbon emissions and traffic congestion. But when commuters choose convenience over sustainability, those empty metro seats represent more than lost revenue—they're missed opportunities for behavioral change.

What competitors missed:

What competitors missed:

Transit apps focused on schedules and routes. Ride-sharing apps mastered engagement and rewards. Nobody connected the dots: What if the metro ride itself became the rewarding experience?

Transit apps focused on schedules and routes. Ride-sharing apps mastered engagement and rewards. Nobody connected the dots: What if the metro ride itself became the rewarding experience?

02

02

02

RESEARCH

RESEARCH

RESEARCH

Understanding the Commuter

Understanding the Commuter

My team spent 8 weeks riding the Metro during peak hours, interviewing 60 regular and occasional riders, analysing 3 competing apps, and timing every interaction in actual metro conditions—standing, seated, crowded, rush hour.

My team spent 8 weeks riding the Metro during peak hours, interviewing 60 regular and occasional riders, analysing 3 competing apps, and timing every interaction in actual metro conditions—standing, seated, crowded, rush hour.

Through careful analysis of our user insights using empathy maps, journey maps, and personas, a clear pattern emerged: Commuters wanted an experience. We explored three potential directions during our ideation phase, but one solution stood apart—a trivia-based approach that could transform routine commutes into engaging journeys.

Through careful analysis of our user insights using empathy maps, journey maps, and personas, a clear pattern emerged: Commuters wanted an experience. We explored three potential directions during our ideation phase, but one solution stood apart—a trivia-based approach that could transform routine commutes into engaging journeys.

😴

The Boredom Tax

Commuters spend 25-40 minutes scrolling mindlessly. Time feels 'wasted.'

72% SCROLLING
🎯

No Incentive System

Unlike ride-sharing apps, metros offer zero gamification or rewards.

84% WANT REWARDS
👥

Isolated Experience

Peak hours = crowded yet lonely. No sense of community among riders.

67% FEEL DISCONNECTED
💡

Context Constraints

Poor lighting, one-handed usage, standing room only—design ignored reality.

PEAK HOURS CHAOS
🔄

No Habit Formation

Without engagement loops, metro remains 'just transport'—not a preference.

37% REGULAR RIDERS

We identified four rider archetypes based on usage patterns

We identified four rider archetypes based on usage patterns

The Daily Grinder

(5-6 rides/week)

Craves routine optimization

Craves routine optimization

The Weekend Explorer (Cultural curiosity)

Wants meaningful engagement

The Eco-Conscious (Already converted)

Needs recognition

The Ride-Share Switcher (Our primary target)

Needs a reason to change

03

03

03

SOLUTION

SOLUTION

SOLUTION

The Core Concept:
Transform dead commute time into live competition. Ride smart. Quiz smart. Win smart.

The Core Concept:
Transform dead commute time into live competition. Ride smart. Quiz smart. Win smart.

Why Trivia?

  • Universally accessible (unlike fitness or location-based games)

  • Time-bound by nature (matches metro journey duration)

  • Socially shareable (bragging rights drive adoption)

  • Educationally valuable (learn about your city while playing)

Why Trivia?

  • Universally accessible (unlike fitness or location-based games)

  • Time-bound by nature (matches metro journey duration)

  • Socially shareable (bragging rights drive adoption)

  • Educationally valuable (learn about your city while playing)

The Mystery Reward Psychology:

Direct cash prizes feel transactional, attracts wrong users in favour of scratch-card mechanics. The anticipation of "What did I win?" creates dopamine loops that cash amounts don't.

The Mystery Reward Psychology:

Direct cash prizes feel transactional, attracts wrong users in favour of scratch-card mechanics. The anticipation of "What did I win?" creates dopamine loops that cash amounts don't.

04

04

04

EXECUTION

EXECUTION

EXECUTION

Metro User First Design Principles:

Metro User First Design Principles:

High Contrast, Bold Hierarchy

High Contrast, Bold Hierarchy

Teal (#00BFA5)

Teal (#00BFA5)

for background & white cards = readable in harsh window light

for background & white cards = readable in harsh window light

Pink (#FF4081)

Pink (#FF4081)

For CTAs = impossible to miss in crowded screens

For CTAs = impossible to miss in crowded screens

Live game indicator with player count—creates urgency through FOMO

Live game indicator with player count—creates urgency through FOMO

Live game indicator with player count—creates urgency through FOMO

Practice mode lets users build confidence without competitive pressure

Practice mode lets users build confidence without competitive pressure

Practice mode lets users build confidence without competitive pressure

One-Handed Thumb Zone
All primary actions (answer selection, next round) within lower 60% of screen
Large touch targets (48px minimum) for crowded conditions

One-Handed Thumb Zone
All primary actions (answer selection, next round) within lower 60% of screen
Large touch targets (48px minimum) for crowded conditions

One-Handed Thumb Zone
All primary actions (answer selection, next round) within lower 60% of screen
Large touch targets (48px minimum) for crowded conditions

Progressive Disclosure
10s countdown → Question appears → 4 answers (A/B/C/D) → Immediate feedback
No tutorials, no menus—just tap and play

Progressive Disclosure
10s countdown → Question appears → 4 answers (A/B/C/D) → Immediate feedback
No tutorials, no menus—just tap and play

Progressive Disclosure
10s countdown → Question appears → 4 answers (A/B/C/D) → Immediate feedback
No tutorials, no menus—just tap and play

Performance-Based Feedback
Not "Good job!" but "Lightning Fast! You won in 1.8s" or "Close Call"
Players see: their time (2.4s), their rank (32), winner's time (1.3s)

Performance-Based Feedback
Not "Good job!" but "Lightning Fast! You won in 1.8s" or "Close Call"
Players see: their time (2.4s), their rank (32), winner's time (1.3s)

Performance-Based Feedback
Not "Good job!" but "Lightning Fast! You won in 1.8s" or "Close Call"
Players see: their time (2.4s), their rank (32), winner's time (1.3s)

05

05

IMPACT

IMPACT

Behavioral Impact

Reward Value

Increased Usage:

64.00

Percent

Journey Average:

3.2

quizzes

Action Taken:

30.00

Days

Behavioral Impact

Reward Value

Increased Usage:

64.00

Percent

Journey Average:

3.2

quizzes

Action Taken:

30.00

Days

User Testimonial:
"I used to dread my commute. Now I actually look forward to the metro ride. Yesterday I beat 47 people and won ₹150 cashback. My Uber driver asked why I'm smiling so much."
— Beta tester

User Testimonial:
"I used to dread my commute. Now I actually look forward to the metro ride. Yesterday I beat 47 people and won ₹150 cashback. My Uber driver asked why I'm smiling so much."
— Beta tester

User Testimonial:
"I used to dread my commute. Now I actually look forward to the metro ride. Yesterday I beat 47 people and won ₹150 cashback. My Uber driver asked why I'm smiling so much."
— Beta tester

The Ripple Effect:
Users bring friends (40% referral rate) because winning feels better with witnesses. The 'Share Results' button turns personal achievement into social currency

The Ripple Effect:
Users bring friends (40% referral rate) because winning feels better with witnesses. The 'Share Results' button turns personal achievement into social currency

The Ripple Effect:
Users bring friends (40% referral rate) because winning feels better with witnesses. The 'Share Results' button turns personal achievement into social currency

What Made It Work:

What Made It Work:

01

Respect for Context:-
We designed for reality, not idealized scenarios. Every UI decision was tested in actual metro conditions

Respect for Context:-
We designed for reality, not idealized scenarios. Every UI decision was tested in actual metro conditions

02

Mystery Over Money:-
Scratch cards created anticipation. Direct cash would've attracted prize-hunters, not metro advocates.

Mystery Over Money:-
Scratch cards created anticipation. Direct cash would've attracted prize-hunters, not metro advocates.

03

Performance Language:-
"Lightning Fast!" beats "Correct!" — it respects player skill and creates aspiration.

Performance Language:-
"Lightning Fast!" beats "Correct!" — it respects player skill and creates aspiration.

04

Social Proof :-
"35 travelers Quizting now" makes metro riding feel like a shared experience, not isolation.

Social Proof :-
"35 travelers Quizting now" makes metro riding feel like a shared experience, not isolation.

KAEZEE

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