

The traditional approach to Math Education Apps was missing something crucial - the pure joy of play.
24
User Interviews 60-min sessions
185
Responses Target demographics
15
Apps analyzed educational + puzzles
Four main user segments finalized
Students (8-12 years)

•Craves instant Rewards & Feedbacks
• Enjoys competitions
•Gets bored of lengthy explanations
Math Enthusiasts

• Sought intellectual challenges
• Appreciated elegant problem-solving
• Wanted social sharing features
Educators

• Aligned with learning goals
• Needed tools to track student progres
• Preferred adjustable difficulty options
Casual Gamers

• Expected polished game mechanics
• Wanted quick play sessions
• Prioritized entertainment
Meet Numzy

18 students (ages 8-14) tested across 3 iterations.
Before

Hex Grid:
42% completion rate
Users confused about tile movement
"It feels random" — Omar, age 11
After

Square Grid:
90% completion rate
Intuitive, familiar pattern
"Oh, I get it!" — First-time player

Other Design Pivots:
→ Tutorial: 5 steps → 0 steps (self-teaching UI)
→ Difficulty: Fixed levels → adaptive based on completion speed
→ Performance: Reduced transitions, invested in merge particles
74%
D1 Retention Target: >70%
38%
D7 Retention 3x industry average
4.7★
App Store Rating 200 families tested
78%
Daily Return 30+ days sustained
User feedback
"My kid plays for hours without realizing he's practicing math!"
— Parent , Beta testing








